# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.


# Version stamp (required)

V:2.0.0


# 0x00 --> nothing

N:0:nothing
G: :w
F:FLOOR

# 0x01 --> open floor

N:1:open floor
G:.:w
F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN
F:SUPPORT_GROWTH

# 0x02 -> fountain
N:2:fountain
G:_:w
F:FLOOR | NOTICE | REMEMBER | CAN_RUN
D:0:The liquid here seems magical.

# 0x03 --> glyph of warding

N:3:glyph of warding
G:;:y
F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER
D:0:There is a mighty spell of protection here.

# 0x04 --> open door

N:4:open door
G:':U
F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR

# 0x05 --> broken door

N:5:broken door
G:':U
F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR

# 0x06 --> up stairs (perm)

N:6:up staircase
G:<:w
F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
D:0:There is an up staircase here.
D:1:You cannot tunnel a stair.

# 0x07 --> down stairs (perm)

N:7:down staircase
G:>:w
F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN
D:0:There is a down staircase here.
D:1:You cannot tunnel a stair.

N:8:quest entrance
G:>:y
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
D:1:You cannot tunnel a quest entrance.

N:9:quest exit
G:<:y
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
D:1:You cannot tunnel a quest exit.

N:10:quest down level
G:>:r
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN

N:11:quest up level
G:<:r
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN

N:12:town exit
G:>:g
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN

N:13:shaft down
G:>:U
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
D:0:There is a shaft down here.
D:1:You cannot tunnel a shaft.

N:14:shaft up
G:<:U
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN
D:0:There is a shaft up here.
D:1:You cannot tunnel a shaft.

# 0x0F -> empty fountain
N:15:fountain
G:_:D
F:FLOOR | NOTICE | REMEMBER | CAN_RUN
D:0:The fountain seems empty.

N:16:web
G:+:y
F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE
D:1:You tunnel through the web.
D:2:a web blocking your way

# Trap -- the flags are not used by the program
N:17:trap
G:^:w
F:FLOOR | NOTICE | REMEMBER

# 0x12 --> 0x1F -- UNUSED

# 0x2x --> locked door (power 0)

N:32:door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 1)

N:33:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 2)

N:34:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 3)

N:35:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 4)

N:36:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 5)

N:37:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 6)

N:38:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> locked door (power 7)

N:39:locked door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 0)

N:40:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 1)

N:41:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 2)

N:42:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 3)

N:43:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 4)

N:44:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 5)

N:45:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 6)

N:46:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x2x --> jammed door (power 7)

N:47:jammed door
G:+:U
M:32
F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE
F:TUNNELABLE
D:1:You bash the boor.

# 0x30 --> secret door

N:48:secret door
G:#:w
M:56
F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel.

# 0x31 --> rubble

N:49:pile of rubble
G:::w
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
F:CAN_FLY | SUPPORT_LIGHT
F:TUNNELABLE
D:1:You dig in the rubble.

# 0x32 --> magma vein

N:50:magma vein
G:%:s
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the magma vein.

# 0x33 --> quartz vein

N:51:quartz vein
G:%:w
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the quartz vein.

# 0x34 --> magma vein + treasure

N:52:magma vein
G:%:s
M:50
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the magma vein.

# 0x35 --> quartz vein + treasure

N:53:quartz vein
G:%:w
M:51
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the quartz vein.

# 0x36 --> magma vein + known treasure

N:54:magma vein with treasure
G:*:o
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the magma vein.

# 0x37 --> quartz vein + known treasure

N:55:quartz vein with treasure
G:*:o
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the quartz vein.

# 0x38 --> granite wall -- basic

N:56:granite wall
G:#:w
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the granite wall.

# 0x39 --> granite wall -- inner

N:57:granite wall
G:#:w
M:56
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the granite wall.

# 0x3A --> granite wall -- outer

N:58:granite wall
G:#:w
M:56
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the granite wall.

# 0x3B --> granite wall -- solid

N:59:granite wall
G:#:w
M:56
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the granite wall.

# 0x3C --> permanent wall -- basic (perm)

N:60:permanent wall
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

# 0x3D --> permanent wall -- inner (perm)

N:61:permanent wall
G:#:w
M:60
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

# 0x3E --> permanent wall -- outer (perm)

N:62:permanent wall
G:#:w
M:60
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

# 0x3F --> permanent wall -- solid (perm)

N:63:permanent wall
G:#:w
M:60
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:64:explosive rune
G:*:R
F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT
D:0:This rune seems unstable.

N:65:Straight Road startpoint
G:*:w
F:FLOOR | REMEMBER | NOTICE

N:66:section of the Straight Road
G:*:B
F:FLOOR | REMEMBER | NOTICE

N:67:section of the Straight Road
G:*:b
F:FLOOR | REMEMBER | NOTICE

N:68:section of the Straight Road
G:*:B
F:FLOOR | REMEMBER | NOTICE

N:69:section of the Straight Road
G:*:b
F:FLOOR | REMEMBER | NOTICE

N:70:section of the Straight Road
G:*:W
F:FLOOR | REMEMBER | NOTICE

N:71:section of the Straight Road (discharged)
G:*:W
F:FLOOR | REMEMBER | NOTICE

N:72:Straight Road exit
G:*:w
F:FLOOR | REMEMBER | NOTICE

N:73:corrupted section of the Straight Road
G:*:D
F:FLOOR | REMEMBER | NOTICE

# 74 --> shop

N:74:Building
G:1:U
F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN

# 75 --> 78 Quests index

N:75:permanent wall
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:76:permanent wall
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:77:permanent wall
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:78:permanent wall
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

#Elanor
N:79:grass with Elanor flowers
G:&:y
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Fumellar
N:80:grass with Fumella flowers
G:;:r
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Anemones
N:81:grass with anemones
G:;:v
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Niphredil
N:82:grass with Niphredil flowers
G:;:w
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Iris
N:83:grass with irises
G:;:b
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

N:84:stream of shallow water
G:~:B
S:B:B:B:B:B:B:b
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING
F:SUPPORT_GROWTH

# -1 = player level
N:85:pool of deep lava
G:.:R
E:-1d2:1:FIRE
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
D:0:You move across the deep lava.

N:86:stream of shallow lava
G:.:r
E:-1d1:1:FIRE
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
D:0:You move across the shallow lava.

N:87:dark pit
G:#:D
F:CAN_LEVITATE | CAN_FLY
F:NO_WALK | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
D:0:Ohhh, it is dark and deep.

N:88:dirt
G:.:U
F:FLOOR | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING
F:SUPPORT_GROWTH

N:89:patch of grass
G:.:G
F:FLOOR | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING
F:SUPPORT_GROWTH

N:90:ice
G:.:W
E:1d1:50:ICE
F:FLOOR | NOTICE

N:91:sand
G:.:y
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

N:92:dead tree
G:#:D
F:CAN_FLY | CAN_PASS
F:WALL | NO_WALK | NO_VISION | NOTICE
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You chop away at the dead tree.
D:2:a tree blocking your way

N:93:ash
G:.:s
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

N:94:puddle of mud
G:.:u
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

N:95:ice wall
G:#:W
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the ice wall... #BOh, chilly#w.
D:2:an ice wall blocking your way

N:96:tree
G:#:G
F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You chop away at the tree.
D:2:a tree blocking your way

N:97:mountain chain
G:^:U
F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
F:PERMANENT
D:1:You cannot tunnel into such a hard stone.
D:2:a hard stone block blocking your way

# 0x62 --> sandwall

N:98:sandwall
G:#:y
F:WALL | NO_WALK | CAN_PASS | NO_VISION
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You easily dig into the sandwall.
D:2:a sandwall blocking your way

# 0x63 --> sandwall + treasure

N:99:sandwall
G:%:y
M:98
F:WALL | NO_WALK | CAN_PASS | NO_VISION
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You easily dig into the sandwall.
D:2:a sandwall blocking your way

# 0x64 --> sandwall + known treasure

N:100:sandwall with treasure
G:*:o
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You easily tunnel into the sandwall.
D:2:a sandwall blocking your way

N:101:high mountain chain
G:^:W
F:WALL | NO_WALK | NO_VISION | PERMANENT
F:DONT_NOTICE_RUNNING
D:1:This rock is far too hard.
D:2:a very hard stone block blocking your way

N:102:nether mist
G:.:v
S:v:R:r:v:R:r:D
E:1d1:40:NETHER
F:ATTR_MULTI
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN

# A diggable glass wall.
N:103:molten glass wall
G:.:B
F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE
F:DONT_NOTICE_RUNNING
D:1:You tunnel into the molten glass wall...
D:2:a molten glass wall blocking your way

N:159:Void Jumpgate
G:+:v
F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
D:0:A dark rift opens to the void here.

N:160:Void Jumpgate
G:+:v
F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
D:0:A dark rift opens to the void here.

###### Here are the altars. ######

N:161:Altar of Being
G:0:W
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You feel at peace.

N:162:Altar of Winds
G:0:B
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to become a bird.

N:163:Altar of Force
G:0:R
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to fight evil.

N:164:Altar of Darkness
G:0:D
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:Images of pain and death fill your mind.

N:165:Altar of Nature
G:0:g
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You feel the desire to walk in a great forest.

N:166:Altar of Stone
G:0:s
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to forge items.

N:167:Altar of Light
G:0:y
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to light up dark places.

N:168:Altar of Waters
G:0:b
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to bathe in the ocean.

N:169:Altar of Doom
G:0:o
F:FLOOR | REMEMBER | NOTICE | CAN_RUN
D:0:You grow a desire to do justice.

# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX
# XXX

# Used as a marker for random quests
N:172:open floor
G:.:w
F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING
F:SUPPORT_GROWTH

# Underground Tunnel
N:173:Underground Tunnel
G:#:s
F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
D:0:Oh, an underground tunnel!

# Tainted water
N:174:stream of tainted water
G:~:u
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:175:monster trap
G:;:v
F:FLOOR

N:176:Void Jumpgate
G:+:v
F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN
D:0:A dark rift opens to the void here.

N:177:lava wall
G:#:R
S:R:R:r:r:U:u:R
F:ATTR_MULTI
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING
D:1:The lava is far too hot to tunnel into it.
D:2:a lava wall blocking your way

N:178:Great Fire
G:%:v
S:R:R:y:v:y:v:R
E:150d2:1:HELL_FIRE
F:ATTR_MULTI
F:FLOOR | REMEMBER | NOTICE | PERMANENT
D:0:This fire is so powerful it could destroy even the most powerful artifacts.

N:179:path to the next area
G:>:w
F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
D:0:There is a path leading to the next area here.
D:1:You cannot tunnel a path.

N:180:path to the previous area
G:<:w
F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN
D:0:There is a path leading to the previous area here.
D:1:You cannot tunnel a path.

N:181:field
G:::g
F:FLOOR | PERMANENT | NOTICE | REMEMBER
F:DONT_NOTICE_RUNNING
D:1:You cannot tunnel a field.

N:182:Ekkaia, the Encircling Sea
G:*:b
S:b:b:b:b:b:b:B
F:ATTR_MULTI
F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

N:183:void
G: :d
F:FLOOR

# XXX 182 - 186

# 187 --> terrain -- deep water

N:187:pool of deep water
G:~:b
S:b:b:b:b:b:b:B
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT

# Glass wall -- can see but not pass
N:188:glass wall
G:.:B
F:NO_WALK | WALL | PERMANENT | NOTICE
F:DONT_NOTICE_RUNNING
D:1:This glass seems to be totaly impenetrable.
D:2:a glass wall blocking your way

# Illusion wall -- can't see but can pass
N:189:illusion wall
G:#:w
F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING
D:0:Looks like this wall is not so real.

# Grass roof
N:190:Grass roof
G:#:y
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# grass roof top
N:191:grass roof top
G:#:y
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# grass roof chimney
N:192:grass roof chimney
G:#:y
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# brick roof
N:193:brick roof
G:#:r
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# brick roof top
N:194:brick roof top
G:#:r
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# brick roof chimney
N:195:brick roof chimney
G:#:r
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# window
N:196:window
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# small window
N:197:small window
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# rain barrel
N:198:rain barrel
G:#:w
F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING

# grass with Kingsfoil flowers
N:199:grass with Kingsfoil flowers
G:;:G
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

# cobblestone road
N:200:cobblestone road
G:.:w
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN

# cobblestone with outlet
N:201:cobblestone with outlet
G:.:w
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN

N:202:small tree
G:#:g
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
F:NO_VISION

# Just to have a town entrance picture
N:203:town
G:*:w
F:FLOOR | NOTICE

# Underground Tunnel
N:204:Underground Tunnel
G:^:U
F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN
D:0:Oh, an underground tunnel!

# Fire
N:205:a blazing fire
G:%:y
S:y:y:y:R:r:y:R
E:-1d2:1:FIRE
D:0:The blazing fire burns you!
F:ATTR_MULTI
F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING

# Permanent rubble -- town use
N:206:pile of rubble
G:::w
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE
F:CAN_FLY | SUPPORT_LIGHT | PERMANENT
D:1:Looks like this pile of rubble is quite hard.

# Rocky ground - rougher terrain.
N:207:rocky ground
G:.:s
F:FLOOR | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING

# cloud-like vapour. Floor for Eru's temple
N:208:cloud-like vapour
G:.:W
S:W:B:B:W:w:W:B
F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT 
F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING

# condensing water
N:209:condensing water
G:~:B
S:B:B:B:B:B:B:b
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING

# Dense mist. Can pass through, but not see through
N:210:dense mist
G:#:w
S:w:W:s:s:s:w:w
F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT
F:ATTR_MULTI | DONT_NOTICE_RUNNING
D:0:You wander through the mist.
D:1:You cannot tunnel through mist!

# Hail-stone wall
N:211:hail-stone wall
G:#:W
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You tunnel into the hail-stone wall.

N:212:dead small tree
G:#:D
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER
F:NO_VISION

# Low hill
N:213:low hill
G:^:g
F:FLOOR | DONT_NOTICE_RUNNING| CAN_RUN | SUPPORT_LIGHT | NO_VISION
D:0:You go over the hill.
D:1:You cannot tunnel through that.

#Angband and Mordor (Ered Lithui, Ephel Duath) mountains
N:214:dark mountain chain
G:^:D
F:WALL | NO_WALK | NO_VISION | PERMANENT
F:DONT_NOTICE_RUNNING
D:1:This rock is far too hard.
D:2:a very hard stone block blocking your way

#Ered Luin - Blue Mountains
N:215:blue mountain chain
G:^:B
F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
F:PERMANENT
D:1:You cannot tunnel into such a hard stone.
D:2:a hard stone block blocking your way

#Ered Mithrin - Grey Mountains
N:216:grey mountain chain
G:^:s
F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
F:PERMANENT
D:1:You cannot tunnel into such a hard stone.
D:2:a hard stone block blocking your way

#Orodruin - Mount Doom
N:217:part of Mount Doom
G:^:R
F:WALL | NO_WALK | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
F:PERMANENT
D:1:You cannot tunnel through that.
D:2:a stream of searing lava barring your way

#Snow-capped peak
N:218:snow-capped peak
G:^:w
F:WALL | NO_WALK | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING | PERMANENT
D:1:The ice is too cold to tunnel into it.
D:2:an unusually thick wall of ice barring your way

#Fir tree
#BUG - these do not burn.
N:219:fir tree
G:#:g
F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
F:TUNNELABLE
D:1:You chop away at the fir tree.
D:2:a fir tree blocking your way

#section of a flet (wooden platforms built high up in the trees of Lothlrien)
N:220:section of a flet
G:_:u
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN

#light post
N:221:light post
G:|:w
F:WALL | NO_WALK | CAN_FLY | CAN_PASS
F:SUPPORT_LIGHT | REMEMBER
D:1:You cannot tunnel a light post.
D:2:A light post blocking your way

#Water lily
N:222:water lily
G:;:B
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Dead Marshes swamp water
N:223:part of the Dead Marshes
G:~:G
E:10d10:6:CONFUSION
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT

#Morannon
N:224:Black Gate
G:+:D
F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION | NOTICE 
F:DONT_NOTICE_RUNNING
F:PERMANENT
D:1:You cannot tunnel through that.
D:2:a closed Black Gate blocking your way

#River (overland view only)
N:225:river
G:~:w
S:w:w:w:B:w:w:B
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN
F:DONT_NOTICE_RUNNING | SUPPORT_GROWTH 

#Swamp
N:226:swamp pool
G:~:g
E:1d1:1:POISON
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT

#Anduin river
N:227:stream of the Anduin river
G:~:B
E:1d1:1:WATER
S:w:w:w:b:w:w:b
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | SUPPORT_GROWTH

#Road sign to Gondolin to avoid Maeglin quest silliness somewhat
N:228:road sign that says 'Find Gondolin!'
G:?:v
S:v:R:B:G:w:v:R
F:ATTR_MULTI
F:WALL | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | 

### New terrain features for town use ###

#Beehive
N:229:beehive
G:*:o
E:1d1:1:POISON
F:WALL | PERMANENT | CAN_FLY | REMEMBER | SUPPORT_LIGHT | 
F:CAN_PASS | NO_WALK | NO_VISION | DONT_NOTICE_RUNNING | 
D:0:Ouch! A bee stung you!
D:1:You'll just get stung.
D:2:a beehive blocking your way

#Dirt road - same as dirt but more appropriate for towns
N:230:dirt road
G:.:U
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN
F:SUPPORT_GROWTH

#Wide gate
N:231:wide gate
G:-:D
F:WALL | PERMANENT | CAN_FLY | SUPPORT_LIGHT | NOTICE | 
F:CAN_PASS | NO_WALK | NO_VISION | DONT_NOTICE_RUNNING | 
D:1:You cannot tunnel through that.
D:2:a closed gate barring your way

#Same gate, but opened
N:232:open gate
G:':D
F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | 

### For wood houses, bridges, etc:

#Wooden board - horizontal
N:233:wooden board
G:-:u
F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY
D:1:You cannot tunnel through that.
D:2:a wooden board blocking your way

#Wooden board - vertical
N:234:wooden board
G:|:u
F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY
D:1:You cannot tunnel through that.
D:2:a wooden board blocking your way

#Light wooden board - horizontal
N:235:wooden board
G:-:U
F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY
D:1:You cannot tunnel through that.
D:2:a wooden board blocking your way

#Light wooden board - vertical
N:236:wooden board
G:|:U
F:WALL | PERMANENT | SUPPORT_LIGHT | NO_WALK | NO_VISION | CAN_FLY
D:1:You cannot tunnel through that.
D:2:a wooden board blocking your way

#White tree
#BUG - these do not burn.
N:237:white tree
G:#:w
F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION | PERMANENT 
F:DONT_NOTICE_RUNNING
D:1:You cannot tunnel through that.
D:2:a white tree blocking your way

#Swift waterfall
N:238:swift waterfall
G:|:B
E:25d10:1:WATER
S:w:w:w:b:w:w:b
F:ATTR_MULTI
F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | 
F:DONT_NOTICE_RUNNING | SUPPORT_GROWTH | 

#Slippery rock ledge
N:239:slippery rock ledge
G:&:s
E:5d10:1:COLD
F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT | 
F:SUPPORT_GROWTH

#Stable
N:240:stable
G:#:u
F:WALL | NO_WALK | NO_VISION | PERMANENT | CAN_FLY
D:1:You cannot tunnel through that.
D:2:a stable wall blocking your way

#Wooden plank
N:241:wooden plank
G:%:U
F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | 
F:SUPPORT_GROWTH  | 

#Fosse (dry moat)
N:242:fosse pit
G:&:g
F:CAN_LEVITATE | CAN_FLY
F:NO_WALK | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING
D:1:You cannot tunnel through that.
D:2:a dry moat blocking your way

#Mallorn
N:243:Mallorn
G:*:y
S:y:W:W:y:w:W:y
F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT
F:WALL | NO_WALK | NO_VISION
F:DONT_NOTICE_RUNNING
D:1:It isn't a good idea to harm a Mallorn.
D:2:a Mallorn blocking your way

# New features for the Maps of Lord Dimwit

N:244:copper pillar
G:#:u
S:u:u:u:o:u:u:u
F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING | ATTR_MULTI
D:1:The copper is too tough to tunnel through.
D:2:a copper pillar blocking your way

N:245:ethereal wall
G:.:w
F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING
D:1:You can't even see your obstruction!
D:2:an unseen force blocking your way

N:246:glacial wall
G:#:B
F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING | TUNNELABLE
D:1:You tunnel into the glacial wall... #BOh, chilly!#w.
D:2:a hard glacial wall blocking your way

N:247:battlement
G:#:w
F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT
F:DONT_NOTICE_RUNNING | TUNNELABLE
D:1:You tunnel into the battlement.
D:2:a hard stone battlement blocking your way

N:248:door of Orthanc
G:':r
F:FLOOR | NOTICE | REMEMBER | CAN_RUN
F:SUPPORT_LIGHT | DONT_NOTICE_RUNNING
D:0:The Key of Orthanc allows you to pass.